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| projects:fibuatargets [2011/06/12 23:00] – Jakob Schytz | projects:fibuatargets [2013/04/08 15:47] (current) – external edit 127.0.0.1 | ||
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| + | ====== FIBUA Targets ====== | ||
| + | * Timer | ||
| + | * 5-6 mobile targets | ||
| + | * Breach sensor | ||
| + | * Controller | ||
| + | * Interface | ||
| + | * Power source | ||
| + | |||
| + | |||
| + | ===== Parts Explained===== | ||
| + | |||
| + | === Timer === | ||
| + | Big 10x60 cm LED timer which starts counting up when the strike team enters the room.\\ | ||
| + | After the last target is hit the timer should stop and display the time until reset for next round. | ||
| + | |||
| + | === Targets === | ||
| + | |||
| + | 20x20 cm metal plates, when hit the target turns - 90 degrees and should register a hit.\\ | ||
| + | When reset the target should either:\\ | ||
| + | 1. wait until the lightbeam is broken and turn + 90 degrees to reveal it self\\ | ||
| + | or\\ | ||
| + | 2. turn immediately + 90 degrees \\ | ||
| + | and wait for hit registration.\\ | ||
| + | Each target needs a motor of some sort to turn it around. | ||
| + | |||
| + | Target prototype as of 11/6:\\ | ||
| + | {{: | ||
| + | Video of the prototype: | ||
| + | http:// | ||
| + | |||
| + | === Breach sensor === | ||
| + | |||
| + | A (hopefully) simple circuit which registers when a light beam is broken in which case all the targets should turn (if desired) and the timer should start counting. | ||
| + | |||
| + | === Interface === | ||
| + | Simple and should be operable with switches and buttons.\\ | ||
| + | A switch for singleshot/ | ||
| + | A switch for choosing between option 1 & 2 as seen in the target section.\\ | ||
| + | A button to reset\\ | ||
| + | |||
| + | ===== Progress ===== | ||
| + | As of 12/06-11 there is a semi-working prototype. But apparently the piezo-sensor on the back of the target is picking up far to much and the spike from the piezo blows out the mosfet, hence semi. | ||
| + | Need to work around this problem. | ||
